Design, Motion, and VFX Gear

I’ve been asked on numerous occasions over the past 27 years what gear do I wield in regard to computer gear for my design, motion, and VFX projects. After years of answering that question, I’m going to distill it down to this: I have specific gear for specific tasks, and I don’t pick sides anymore between Mac and Windows. Both have pluses and minuses. My current gear consists of:

  1. First off, I don’t start with the computers, I start with a napkin, a scrap of paper, and a pen (no pencils allowed)

  2. I sketch and make notes for awhile then grab my loupe and take a closer look; then I pull back ten feet and give it the squint test

  3. I continue honing this newest creation, giving it time to breathe and naturally take shape

  4. 2022 Dell XPS, Windows 11, Intel i9 12,900K, 64GB RAM, NVidia 3090 GPU, 2 x 2TB SSDs, 6TB USB Backup Drive, 4K Dell display, Wacom tablet, MX Keys Keyboard and MX Master 3 Mouse, Maxon One, Adobe CC, Unreal Engine; 3D and comp work via C4D, Redshift, Unreal, After Effects, and InDesign for laying out my books

  5. Mid-2010 iMac 27 inch, macOS Sierra, High Sierra, and Mac OS X Snow Leopard, 16GB RAM, 1TB SSD, 2 x 3TB USB Drives, 8TB USB Backup Drive, Adobe CC 2019; logo, identity, titles, and branding work in Adobe Illustrator

  6. 2009 15 inch MacBook Pro, Mac OS X Snow Leopard, 4GB RAM, SanDisk for backups; used for writing in Text Edit