Knoll 3D Flare Origins

It’s been 13 years since conjuring up the concept for Knoll 3D Flare which also paved the way for Knoll Light Factory 3’s feature set. Knoll 3D Flare (K3DF) from Red Giant Software was the 3D flare precursor to Video Copilot’s Optical Flares lens flare plugin for Adobe After Effects.

K3DF was conceived in a hotel room one night while I was up in Boston training the talented artists at NESN, The New England Sports Network, during the summer of 2009. I was preparing for the second day of training and while building some materials I thought why not stand on the shoulders of giants and attempt to create a 3D lens flare rig using expressions and Knoll Light Factory as the base. I used some of Dan Ebberts code from his Motion Script site, a little math, and within an hour or so I had a rig in 3D space. I showed it to the NESN designers and producers the following morning, and all they could say was “Wow, how did you do that? Lens flares aren’t in 3D space, they’re a 2d effect.”

So with that awe-inspiring reaction in mind I sent the AE project file to Aharon Rabinowitz at Red Giant Software. His response was “most excellent” by taking charge of the project while hooking us up with the JavaScript master himself, Dan Ebberts to code and design what would become Knoll 3D Flare nearly six months before Optical Flares was released. And Knoll 3D Flare also incorporated true 3D and 3D RGB Obscuration without having to tell the flare manually which layers were foreground layers when working in a comp with 3D layers. Watch the overview by Aharon Rabinowitz on the Reels & Videos page, but that’s not the entire story.

(Image top right: Knoll 3D Flare in AE. Image below: Knoll Light Factory preset pack designed by David Vinson for Red Giant Software, 2009.)


The final ILM composite of Robin Williams as Peter Pan as he soars over Neverland in Hook, 1991. Above image copyright TriStar Pictures.

Jack, Maggie, all you have to do is think one happy thought, and you’ll fly like me,” said Peter. Maggie exclaimed “Mommy!” Jack, dumbfounded with delightful glee, says giddily “My Dad, Peter Pan.

Finding Neverland

This story actually begins with the origin story of Knoll Light Factory. ILM Visual Effects Supervisor John Knoll knew they needed a solution to create Tinkerbell for Hook and while observing practical flares through the camera lens he thought he could recreate these artifacts within the computer. John was able to reproduce all of the primitives giving them full control during compositing and post production allowing them to achieve a photo-real look. Some time after Hook was released Knoll began to sell his plugins to the public through a humble, little VFX-driven company called Puffin Designs.

Puffin designed and developed software for video and film production terminology and techniques, visual effects, rotoscoping, and offered VHS video courses teaching the fundamentals of the art and science behind visual effects and the post production process.

Ron Brinkmann, creator of Shake, and Matt Silverman, rotoscoping guru, were a few of the veterans Puffin contracted to create these videos. Matt has posted some of them here. I personally learned a wealth of information from watching these videos as I transitioned from a graphic designer to a digital compositor.

Knoll’s lens flare technology was ported to Photoshop, After Effects, ElectricImage, and Flame. Lens flares became mainstream in compositing and motion graphics, and other companies like The Foundry and GenArts started offering their take on lens flare plugins. However, even with the new competition, Knoll dominated the scene for over 15 years. In the mid to late 90s I had the chance to see first hand a key element from the film that inspired the creation of this digital lens flare tool. Real Lens Flares has now officially replaced the Knoll legacy.

Poster illustration by legendary Drew Struzan


The Kerner Company

During the mid to late 90s my friend and I decided we wanted to see if we could find the elusive ILM. We were out in San Francisco for a design conference and ended up putting over 700 miles on the rental before week’s end touring Cali. Before ILM we had a quick detour in Carmel. We stopped by Clint Eastwood’s Mission Ranch for a bite. When I was walking around the grounds I saw an old truck with Kincaid Photography printed on it. My buddy told me Clint used his own truck when they filmed The Bridges of Madison County. Not a bad meal, but after three nights there still no Clint, just his golfing buddies. So on to Marin County we ventured.

We were well on our way to our destination but we were missing one vital piece of info: ILM’s address. Luckily these were the days of pay phones along the highway so we stopped, and my friend sweet-talked the operator to give us the address since it wasn’t listed in the phone book. Something about us having a meeting with one of their engineers. He got the guy’s name out of a Post magazine ad for Blade servers. Before I knew it we were parked in front of the Kerner Company, Optical Reseach Lab, not ILM. It was a front. Had to be. So off we went though the front door, into the lobby, and what did we see? The original matte painting on glass from Hook (see below) and a Stormtrooper down the hallway. We hung out for a bit and then we chatted with some engineers at lunch about hardware, etc. at the sandwich shop next door. We never got a tour, but seeing that matte painting was enough for me.

Image above: Yusei Uesugi working on the Neverland matte painting on glass for Hook, released in 1991. Image copyright Industrial Light & Magic.


Image above left: Knoll 3D Flare commercial concept “Jacks” by David Vinson, lead compositor and environment, and Jim Powell, camera design and Jack placements. Image above right: Orange Chroma Flare preset for Red Giant Software’s Knoll Light Factory designed by David Vinson.


Design, Motion, and VFX Gear

I’ve been asked on numerous occasions over the past 27 years what gear do I wield in regard to computer gear for my design, motion, and VFX projects. After years of answering that question, I’m going to distill it down to this: I have specific gear for specific tasks, and I don’t pick sides anymore between Mac and Windows. Both have pluses and minuses. Also nothing beats a solid foundation of art and design studies. My time in Savannah and Athens were times well spent from 1991–1995. Plus both cities were rather quaint and quirky.

My focus at Savannah College of Art & Design was Foundation consisting of 2D Design, 3D Design, Color Theory, Drawing 1 & 2, Figure Drawing, Advanced Figure Drawing, Intro to Graphic Design, and Computer Art. At University of Georgia I applied and was accepted into the highly competitive School of Graphic Design. While in Athens I studied graphic design and was introduced to my mentor Bonnie Ramsey at Georgia Museum of Art. Our first project together, “ShOut!,” sealed our fate.

During my internship with The Publications and Public Relations Department I was responsible for designing posters, banners, and exhibition checklists. Bonnie and I were kindred spirits from day one. We collaborated for 19 years. I was fortunate to also meet Lamar Dodd in his home studio while he was cataloging his works. I designed a poster celebrating his daughter’s paintings and was invited over for a visit.

I surround myself with influences. I’m a solid believer in wielding osmosis.

Coursework at UGA included Layout, Technical Rendering, Illustration, Typography, Advanced Typography, Conceptual Design, and Portfolio. My Typography professor, Ron Arnholm, was taught by Paul Rand while he was working on his Masters at Yale. I was drawn to similar minimalist design including my own logotype that I still use today. I saw it in my mind and within ten minutes worked it out for the most part. When Professor Arnholm saw my logotype solution he commented “oh, that will last a long time.” That comment cemented my love for letterforms that started back when I was 11 playing around with fonts in PrintShop Deluxe on my Commodore 64.

Earlier this year I wrote an article about the legacy of ligatures. I coined the term “Yin & Yang” when referring to my own logotype as it features positive and negative space visual interactions. Back in high school I studied AP Art my senior year. I chose stencils as my focus which certainly influenced not only my logotype, but also my career as a broadcast designer since stencils plays a key role in animation, compositing, and visual effects.

Getting back to what some of my tools consist of now. I still have two overflowing tackle boxes filled with analog tools from Design markers and watercolors to many an X-ACTO blade. Below is a brief rundown of some of my gear.

A humble internship led to 19 years of collaboration with Bonnie at GMOA.


Gear Notes

1) First off, I don’t start with the computers, I start with a napkin, a scrap of paper, a Post-It or two, and a pen (no pencils allowed)

2) I sketch and make notes for awhile then grab my loupe and take a closer look; then I pull back ten feet and give it the squint test

3) I continue honing this newest creation, giving it time to breathe and naturally take shape

4) 2022 Dell XPS named “Vader,” Windows 11 Pro, Intel i9 12,900K, 64GB RAM, NVidia 3090 GPU, 2 x 2TB SSDs, 6TB USB Backup Drive, 4K Dell display, Wacom tablet, MX Keys Keyboard and MX Master 3 Mouse, Adobe CC, Maxon One, Affinity Suite, Blender, Unreal, and BlackMagic Design Da Vinci Resolve

5) Mid-2010 iMac 27 inch named “Yoda,” macOS Sierra, macOS High Sierra, and Mac OS X Snow Leopard, 16GB RAM, 1TB SSD, 2 x 3TB USB Drives, 8TB USB Backup Drive, Adobe CC 2019, C4D R23

6) 2009 15 inch MacBook Pro named “Obi-Wan,” Mac OS X Snow Leopard, 8GB RAM, SanDisk for backups

7) 2024 14 inch M3 Pro MacBook Pro named “Rogue One,” macOS Sonoma, 18GB RAM, SanDisk for backups; Affinity Suite, Blender, and Da Vinci Resolve

8) 2020 5K iMac 27 inch named “Skywalker,” macOS Sonoma, 32GB RAM, 1TB SSD, 2 x 3TB USB Drives, 8TB USB Backup Drive, Adobe CC, Maxon One, Blender, and Da Vinci Resolve

I’m also a collector of sorts. I’m not much of a reader, never have been because my mind wanders. However, everything I’ve ever experienced or seen with my own two eyes I remember in vivid detail. My cultural influences range from graphic and game design to films, screenplays, comics, role playing games, trading cards, magazines, and action figures. Beginning at the age of 9 I began collecting Road&Track, Car & Driver, and MotorTrend. I also was quite fond of Surfing and TransWorld Skateboarding magazines. In college I gathered quite a pile of Communication Arts mags.

Below are two shots from a recent photo shoot in my home studio while taking a visual inventory of my influences. I’ve been a collector for my entire life. My most prized possession is my Raiders of the Lost Ark: The Illustrated Screenplay. My Dad gifted it to me when I was 9.

A PEEK INTO MY COLLECTION OF ARTIFACTS COVERING FIFTY YEARS OF CURIOSITY AND LOVE FOR FILMMAKING, STORYTELLING, AND ARTISTRY.

Professor of Archeology, expert on the occult, and how does one say it...obtainer of rare antiquities.

— Major Eaton addressing Indiana Jones in the lecture hall, Raiders of the Lost Ark, 1981. Directed by Steven Spielberg. Screenplay by Lawrence Kasdan. Story by George Lucas and Philip Kaufman. Produced by Frank Marshall.